Bob Schwartz

Category: Technology

Turkey Goes Radioactive

Erdogan and Twitter
Turkish Prime Minister Tayip Erdogan tried to close down Twitter in Turkey yesterday. Instead it exploded in his face, like a digital trick cigar.

Erdogan is miffed because Twitter is being used to disclose details about corruption, including the broadcast of phone conversations. “Twitter, mwitter,” he ranted as he blocked access.

The world noticed and, of course, tweeted. So did those in Turkey, who circumvented the ban by using an SMS text-based version.

As previous posts point out, Turkey is unlike any country in the world. Its path to modern democracy is unique and apparently unfinished. More than a bridge between east and west, it is a bridge between ancient and very modern. No nation, except perhaps for Israel, has experimented so creatively with making the past present, the past future, and the present and future past.

And, without any particular personal or filial or ancestral connection, it was for me love at first visit.

Also, even if you have no other feeling for it or reason to watch it, watch carefully. Turkey is a bellwether. If democracy and modernism proceed hand-in-hand there, there is great hope for the world, if not necessarily a replicable model. If Turkey cannot pull off that trick, we should all be concerned. Very concerned.

Erdogan has no plans to give up. But when I heard this morning’s score—Twitter 1, Erdogan 0—the song that came to mind was Radioactive by Imagine Dragons:

I’m waking up
I feel it in my bones
Enough to make my systems blow
Welcome to the new age, to the new age
Welcome to the new age, to the new age
I’m radioactive, radioactive
I’m radioactive, radioactive

The Comcast-Time Warner Cable Merger

Comcast TWC
Meet the new boss
Same as the old boss
The Who, Won’t Get Fooled Again

Comcast and Time Warner Cable are not bad companies, but their proposed merger is a bad idea, for consumers and for the country. For one thing, it would put cable Internet service for the majority of the country—including 19 of 20 metros—in the hands of a single enterprise. Consumers Union among others has come out against the merger. For an excellent overview, see Free Press, which has been articulate and vocal in its opposition.

Even in these first weeks after the proposal, this should have caused more public concern than it has. Some of that diffidence may be understandable. Without impugning motives, in this 2014 election cycle, federal candidates have received $1,184,535 in contributions related to Comcast ($3,188,117 for 2012) and $351,649 related to TWC ($845,616 for 2012)—split almost evenly across party lines.

MSNBC, the chatty and progressive cable outlet, has been relatively quiet. You can determine this by searching for “merger” on the MSNBC.com site over the last month. Of the 54 hits, it looks like all but one reflect a February 14 Morning Joe joint appearance by Comcast CEO Brian Roberts and TWC CEO Robert Marcus. Their positive talk was expected. But the lack of sharp questioning is a different matter. In fact, at one point Joe Scarborough strangely prefaced his praise for Comcast this way: “It’ll sound like a softball question, but I’m genuinely intrigued: what is Comcast doing right over the past several years?” Why is that so strange? Because Joe and Mika and everyone else on Morning Joe and the network work for Brian Roberts, since Comcast owns NBCUniversal. None of that was discussed or disclosed.

But even that isn’t the solution to the puzzle of why this issue hasn’t and may never reach the level of concern it deserves. It’s this: consumers aren’t worried about living with cable monopoly because they already do, and have for a long time.

To understand that, we have to go back to the start of broadcast regulation. Radio was the beginning of over-the-air broadcasting. Just because the radio pipeline was invisible didn’t mean it couldn’t be filled to overcapacity; the radio spectrum was finite. People could build bigger and more powerful transmitters, using brute force to fight over frequencies, leaving the radio listener lost in chaos. Order had to be imposed so that some body—now the FCC—could control who was on the air, how they maintained their presence on the air, and, most controversially, what they said on the air.

Cable turned that (and cutting-edge modernity) on its head. Instead of just building bigger and more powerful transmitters to reach farther and more people invisibly, old-fashioned physical wires would be strung and laid to connect consumers to a network. Theoretically, there was no limit to how many cables you could build over mountains and across valleys, on poles and underground, all to bring broadcasts, and eventually Internet, from a source to your home. But practically, building out that infrastructure was expensive and inconvenient. To maintain, expand and improve service, cable companies wanted assurance that it would be worth it. And so local cable monopoly was born. For decades, and to this day, municipalities across the country enter into agreements with cable providers to be the sole source for particular areas, with loose oversight of rates and service. In general the place you live will be served by one particular provider.

This squeeze was a little relieved by certain technological advances. Satellite service could provide both television and Internet, though the physical requirement of line-of-sight to the sky made it sometimes impractical. DSL Internet over phone lines also offers an alternative, though as Internet needs have grown, cable has proven a much “fatter” pipeline for data. In the end, as a practical matter, the local cable provider is for many consumers the best choice.

If you can call it a choice. Those consumers may not be as concerned about whether Comcast/TWC acquires some sort of monopoly because for years those consumers have been living with a local cable monopoly. This is another of the strange moments from the Morning Joe interview with Comcast’s Brian Roberts. One of the arguments used to defend the merger is that there is practically no overlap between the Comcast and TWC markets. Of course, that is precisely the point. Roberts’s argument, though it isn’t what he meant to say, is that since consumers never had a choice in the first place, they won’t notice the difference.

And maybe, just maybe, he’s right.

The Strange Case of App Ops and Android Privacy

Android
Last week Google removed a privacy capability from the latest version of its Android operating system. Odd because Android is all about onward and upward. Always more and not less.

Not so odd in its being under-reported and relatively unnoticed. The capability was something that’s been called App Ops—application options—that allows users to pick and choose which permissions an application can have. It would, for example, allow you to tell that flashlight app that it could use your smartphone lights but it could not read your list of contacts (which, infamously, one flashlight app has done). App Ops was included last fall in Android 4.3, but was never officially documented and was unreachable and unusable by the non-tech oriented.

But Android fans never sleep, and so dozens of apps were developed just so that a user could access the capability and tell even the most popular apps to quit snooping around places they didn’t need to be to be functional. Then, with the release of Android 4.2.2, App Ops was gone.

You may be one of the many millions who don’t care, because all you want is for your Android device to run trouble-free, and even because you have decided that privacy is something you give to get—in this case to get some pretty awesome apps for free.

In case you do care, here’s a brief on how we got here.

Android is the most popular mobile operating system in the world, with iOS substantial for Planet Apple, and Windows insurgent. Development of Android apps has been like nothing in digital history. Anyone can do it and has, to varying degrees of technical and user success. Just as importantly, with Android apps, free is the norm. To make free work commercially, developers to varying degrees scrape your device for personal data that can be synthesized and used for marketing purposes. Permission to gather the information is requested, but on an all or nothing basis: either you agree to all the requests or you use some other app.

That is, of course, why App Ops is so radical and dangerous. Many of the permissions don’t in any way affect the functionality of any given app. They are there for collateral purposes. If users could just cut off the flow of personal information, certain commercial support would be hindered, if not collapse entirely. To put it another way, users might have to start paying for apps that they take for granted are free. Or they might look for similar apps that are actually free.

Google now says that App Ops was never intended for users. It was built for developers working on Android 4.3 as a testing and experimental capability. It was supposed to be removed before the new version was released. It was, in short, an accident.

Privacy advocates such as the Electronic Frontier Foundation are understandably upset. They have been pushing for just such a capability, and now that it appeared and just as quickly disappeared, it is defeat snatched from the jaws of victory. Even if the victory was accidental.

All is not lost, not entirely, not for everybody, not for the moment. Because of the tortuous path to Android upgrade, some of the most popular smartphones such as the Samsung Galaxy S4 just got their update to 4.3, which is App Ops capable. If you are in that cohort, please check out one of the many simple enablers on Google Play, such as Permission Manager – App Ops.

For those who like Android and privacy esoterica, here’s one last point. App Ops doesn’t just allow you to turn permissions on and off. It also allows you to see how often and how recently the app has used that permission. In that respect, it is actually kind of heartening. The assumption has been that with these permissions in hand, developers have been using our devices as open books. It turns out that a number of well-known apps have never used most of the permissions they’ve requested and been granted. This is no reason for a party, and if anything proves the contention that they didn’t need those permissions in the first place. But it does provide the tiniest bit of comfort knowing that your personal life is a little less compromised than it might have been.

Rethinking Wireless: Why AT&T CEO is Right and May Be Wrong

AT&T
AT&T is again rethinking wireless service. At an investor conference on Tuesday, AT&T CEO Randall Stephenson spoke about changes in how the company provides devices and services to its customers.

“When you’re growing the business initially, you have to do aggressive device subsidies to get people on the network. But as you approach 90 percent penetration, you move into maintenance mode. That means more device upgrades. And the model has to change. You can’t afford to subsidize devices like that.”

To unpack and analyze this, a little history, wireless and otherwise, is in order.

AT&T has been at or near the forefront of changing directions in the industry. It successfully moved large numbers of its customers away from unlimited data plans, with more than 70% now paying for a fixed amount that they can use. Without the simplicity of unlimited bundling of voice, data and text, AT&T has still tried to simplify by grouping those formats in shared plans.

But then there were the devices to deal with.

The mobile device industry is out of control, which is what you would expect in a free market for an exploding technology. Manufacturers can do more and more, more quickly, asking more or less for it, depending on the configuration and profitability demands. The upshot is that smartphones are on an annual improvement cycle (the typically-used 18-month cycle is just bandied about to make it seem a little less crazy). And those smartphones are genuinely expensive, befitting miraculous pocket-sized computers, which they are.

This is where wireless providers like AT&T came in and how it became such a mess.

As the gatekeepers of wireless service, providers find themselves playing two supposedly synergistic roles. When you get to the gate, they sell you service and devices to use the service. One of those roles is relatively simple and straightforward. The other—as a reseller of hardware—has become the problem.

Back in the day, before changes in telecomm capped by the breakup of “Ma Bell” in 1982, it was this easy for AT&T and its customers. You leased a phone from AT&T and you paid whatever regulatory bodies allowed for your service. The attempt to inject the free market into this process more or less worked to radically reform that. You could get your service elsewhere and you could get your phone elsewhere and ultimately anywhere. Pricing for service and devices dropped accordingly and precipitously. AT&T and its emancipated children did not have to be in the business of selling phones, though particularly in the business sector, they still did.

Then came wireless and all bets were off.

Networks and devices came in pairs: if you want AT&T service, these are the cell phones that work on its network. AT&T did not want to be in the device-selling business, but as Stephenson pointed out, that was how you get customers on the network, where you sell your actual moneymaker.

The evolution to smartphones and data seemed on its face an opportunity. Those devices would be hungry for exactly the sort of meal that AT&T cooked up. AT&T would make the devices relatively easy to own. It was Business 101: Give away the razors, sell the blades. Manufacturers devised really nifty devices, applications for those devices proliferated like rabbits, and all should have been right with the world for AT&T, even if it had to subsidize those devices.

But few could foresee the frenetic hyperspeed at which devices would develop. A smartphone barely two years old could become a technological and experiential antique—or so it was made to seem to consumers. AT&T and others always had appropriate upgrade paths, still predicated on the seductively-priced device model.

When the tenability of that model came into question, the industry looked over its shoulder to another industry that has long had to deal with expensive devices: automakers. While the idea of owning a telephone would have seemed strange to consumers in the 1960s, so would the idea of leasing a car. But when money became tight for car buyers, that is exactly what the auto industry turned to. And when wireless providers decided to no longer deeply subsidize $600 smartphones, they came up with the same solution. For the moment AT&T is still offering smartphones at a somewhat reduced price with a two-year contract, but not as reduced as it once was. AT&T would love to leave that model behind and it may well disappear entirely. Instead, you can pay full price for the device or bring your own (with a small monthly service discount if you do), or you can pay on installments. After 20 months, the device is yours, but as with a car lease, you will owe the entire residual amount if you end paying installments early.

Here are items that Stephenson did not account for or disclose, at least publicly at the conference.

By pulling away from its role in the device distribution chain, AT&T will not curb the device development madness or the consumer desire for the latest and greatest, which is always a few months around the corner. Stephenson’s taking a stand is completely bottom-line rational, but is likely to prompt a new dynamic, in which synergy diminishes, replaced by some still-to-be-determined forces.

In essence he has said: This is nuts and we are not playing this game anymore. But if he thinks that the other players—consumers and manufacturers—are about to adapt to AT&T’s direction, it may not be that easy.

Manufacturers have been granted extraordinary freedom by the subsidy-model, freedom which certainly contributed to the accelerated upgrade cycle. They have developed expensive devices that they knew would be discounted and therefore more accessible to consumers. But they are in the business of innovation, and they can’t and won’t just stop. Either they slow down innovation, or they make devices more affordable, or they expect people to shell out big bucks every couple of years. This may or not be what Stephenson had in mind to do: shift the onus, get out from the tight space, and put the manufacturers between the rock and the hard place.

Consumers also don’t want to be left behind. The only thing moving faster than smartphone development are expectations of user experience. A good part of that is software-based, not necessarily requiring a newer or better device. But some of the most appealing and desired features and functions are device-bound. In keeping with Stephenson’s comments, the free market conclusion is that if customers want something, they should be willing to pay for it, if they are able. People might want to drive a Lexus or BMW, but some are just going to have to settle for a reliable Chevy. But that doesn’t mean customers are going to be happy, no matter how rational it is, when they’ve been driving the best for less up to now.

That isn’t the biggest question or unspoken prospect.

Consumers may not want or need as much service as AT&T has prepared to provide and plans to sell. It is evident, from research and from the rise of non-phone tablets, that this is now a Wi-Fi device world. The expense of data drove consumers there, and once they discovered that most of the capability of their smartphones could be accessed via free or cheap, and nearly ubiquitous, Wi-Fi, data and even phone service became the sometimes necessary sidekick turned to if and only if there was no Wi-Fi available. Which other than travelling, is increasingly rare.

All of us—manufacturers, providers and consumers—are rethinking the possibilities.

Comic Book Plus: Digital Superheroes

Comic Book Plus
If it isn’t apparent from previous posts, the premier pop cultural medium of these times (meaning the last century) may not be movies or music or television or any of the usual suspects. It is comic books, and while explaining that in detail will have to wait for another post, just ask the entertainment enterprises that have built billion-dollar franchises on that foundation. Hint: Don’t just look at the movies; look at video games, which are sometimes expressly, sometimes implicitly interactive comic books at heart.

Digital has provided new ways to enjoy the old and the new. Comixology, for example, offers an excellent cross-device platform for digital comics. But if you love comic books as essential cultural artifacts, the digital pickings have been slim and erratic. Of course comic book connoisseurs and scholars have been scanning and distributing them for as long as there has been an internet, but organization, information and, above all, copyright integrity has been missing.

The developers of the Comic Book Plus are digital and cultural superheroes. “Free and Legal” they trumpet, and nowhere in the universe can you both read and download such a collection representing decades of this historical basis of American—of world—culture. Free and legal. (Note: The downloads are in special comic book file formats that require some sort of reader. One way to deal with this is with Calibre, the world’s most popular free ebook manager and converter. Calibre will convert the comics to any format you choose, e.g., epub or pdf, to be read on your existing readers.)

If you love comic books and graphic novels, no more needs to be said. If you love pop culture and its origins, immerse yourself in the sequential art of these digital waters. Just make sure you have some time to spare because you won’t want to come out. And for those in the know, just tell them Will Eisner sent you.

All Politicians Are Progressives

Horse Carriage - Lincoln
Either you embrace innovation or you don’t. And so all politicians who use an iPhone or love the NFL are progressives.

Innovation has two faces. One is the innovation that solves problems. The other is innovation that just does stuff—even if you didn’t ask for it, even if you never knew you wanted it or needed it. Moving from horse transport to self-contained mechanical carriages solved a basic problem, but over time added features some of which are useful and practical for the central function, others of which are just enjoyment that becomes essential. Because times change, as do human expectations and aspirations. Innovation feeds that.

So unless you are a politician who doesn’t have a smartphone, or who doesn’t use a phone or computer at all, or doesn’t drive a tricked-out luxury car (it counts even if you have a driver), you are the beneficiary and tacit endorser of innovation. Which is why when some politicians hearken back to the comprehensive goodness of 18th century America—or 19th or 20th, depending on the issue—it is dangerously silly. This economic Drecession requires an embrace of 360 degree innovation, not just untaxing and unburdening ourselves to prosperity. Not just churning out a generation of STEMers to magically bring us back to former glory. And not just putting digital devices in the hands of every school child either.

This is not the exclusive purview of any political party. There is a tendency, even among the most well-meaning, to take pages from a beloved playbook that are no longer viable. When the legendary coach Sid Gillman changed pro football forever in the 1950s by making the forward pass the centerpiece of the game, it was scoffed at—until he started winning championships and opponents had to permanently rethink the defensive game.

If politicians want to ride around in fancy horse-drawn carriages and send their messages by horse-carried post (if they haven’t made the Post Office disappear), that’s okay. But chances are they’ve embraced innovation in practically every minute of their lives (they love their Twitter!) because, well, it is 2013. It is 2013, everywhere, in every facet, and pretending otherwise is just horse-and-buggy policy. Or maybe just a convenient way to get elected.

Online Gambling and Real Life Guns: It’s About The Children

sheldon-adelson-615cs013012
A team of highly-paid ex-politico lobbyists are out there arguing against proposed bills in Congress to allow Internet gambling. Under one of these bills, a 12% tax would be shared between the federal and state governments, 4% and 8% respectively. That would be a lot of revenue in these hard times.

Gambling is an American and ancient tradition. Lotteries helped fund the American Revolution, which makes them practically sacred. In this case, the main opponents of digital gaming for money are the wealthy owners of real-world casinos and establishments, most visibly billionaire Sheldon Adelson, who helped bankroll Mitt Romney’s quest for the Presidency. No surprise there. The practice of online gaming, which already goes on with offshore sites, would expand dramatically, leaving bricks, mortar and showgirl spots with a severely reduced market.

Some of the arguments against the bills are, on their own terms, not entirely unpersuasive. Gambling does support hospitality and tourism, and if the already declining dollars drop further, there are going to be folks who lose their jobs in this challenged economy. It’s not clear that the entrepreneurs getting rich off this have the will and creativity to come up with substitute businesses that would replace those jobs. Gambling is also already a social problem, damaging lives and families, and what is bad gets worse with increased volume. The final big argument is, naturally, about “the children.” No matter what we try to do, the online environment is notoriously freewheeling, and there is no question that underage players would find a way to play, just as they get cigarettes and alcohol.

On the tourism question, cultural and social trends have always left some forms of entertainment and diversion behind while other new or more appealing ones prospered. Either you believe overall in the free market or not. People who say that government shouldn’t be picking winners and losers shouldn’t be telling the government to pick winners and losers.

Out of control gambling can be pernicious, no doubt about it. But the argument, one actually made, that the poorest in society would be unfairly burdened by the attraction of online gambling is under current realities absurd. First, because it is not clear that all the opponents of online gambling care so very much for the lower tiers of American society. Second, because government already endorses, promotes and profits from easy-access gambling that does weigh on the most vulnerable—the lotteries. With all the strains on government budgets, it is unimaginable what state some states would be in without those gaming dollars.

Then there is the ultimate trump card: the children. That score is easy to answer. On the scale of things kids shouldn’t be allowed to do, alcohol is number 2, tobacco is a close number 3, and then comes gambling. Number 1 is easy. Children should not have guns, should not live in an environment where guns are widely available and acceptable, and where guns are regularly used to shoot, injure and kill innocent people—including children.

So if you happen to see or hear any of those lobbyists shilling for Sheldon Adelson and his ilk, talking about how it is about “the children” and how we must protect them from the evils of playing online poker or placing a digital bet on an NFL game, ask them if guns aren’t a tad more dangerous, and ask them what they’ve done to seriously reduce the ubiquity of those guns and to eliminate the personal and social costs that those guns have inflicted on all of us.

There likely won’t be a good answer, at least not one that isn’t laced with equivocation, hypocrisy and protests of irrelevancy. It is relevant. Ask them to put the two side by side, the harm to children from online gambling and from guns, and tell them that the billionaires are free to make billions more on their casinos—just as soon as the guns get put away.

Oxford English Dictionary Names Selfie Word of the Year

Arbus Mapplethorpe Selfie
The Oxford English Dictionary has named “selfie” the Word of the Year. At least one journalist covering this issue spoke in praise of the selfie, offering a few rationales:

Selfies are in the centuries-old tradition of artists making self-portraits.

This is an age of memoirs and selfies are part of this phenomenon.

So for all those who do take cover in these explanations, be aware:

Above are self-portraits by two modern masters of photography, Diane Arbus and Robert Mapplethorpe. Photography is blessedly democratic, easy and fun. But when looking at any of the millions of selfies, consider whether artistry applies.

As for modern memoirism, chronicling every moment, whether overshared or not, we might be looking at the range of those chronicles, from deeply examined reviews to diaries to nothing more than barely annotated calendars. Here are some questions:

Would you rather have your good, great and remarkable moments go unnoted and unrecorded?

Or would you rather have your ordinary, unremarkable moments go public and get attention?

Or is the point of modern sharing to elevate ordinary life to a special place where it has always belonged?

Smile.

Good Gadgets Cheap: Logitech S120 Speakers

Logitech S120
Thousand dollar computers. Five hundred dollar smartphones. Ten dollar speakers.

Sitting on the counter, framing the food processor, mixer, blender and coffee grinder, are a pair of Logitech S120 speakers. Ten bucks, more or less; these come off the shelf from Walmart. They fill the kitchen with decent sounding symphonies, and the sound isn’t too bad overheard in adjacent rooms either.

You could splurge and go for the Z130 and get 5 watts instead of 2.3 watts, at about twice the price. You may already have a more powerful audio setup, one that really offers mind-numbing volume and fidelity to satisfy the most discerning listener. Good. But in that space where you just want to plug your phone into something and happily listen, this can’t be beat.

The bigger point may be that happiness and satisfaction come in lots of packages, and they are not all precious and expensive. Just because it cost only ten dollars doesn’t mean it won’t turn making breakfast—and maybe your whole day—into something special.

Laptop Overheating and the State of the World

Laptop Overheating
Overheating is the single greatest source of problems with laptop computers. And before you run away from unwanted geek talk, be aware that it is also a lesson on the state of the world.

If you don’t know about overheating, that probably means that when things go wrong with your laptop, you leave it up to somebody else to make it better, maybe even having an IT department to take care of it, or you replace your laptops once a year, or you chalk up terrible performance and failure to bad luck, or you just throw the damn thing out.

Those of us working on our nth generation of laptops know better: they are frequently baking, and that can’t be good.

To understand overheating, we go back to the prehistoric days of computing, with cavemen searching for wall plugs. Before there were minicomputers or microcomputers (PCs), there was big iron. Giant rooms filled with big boxes, that compared to your smartphone had pretty tiny brains. But it was a wonder at the time. One of the upshots was that these big computers generated a lot of heat; processing is a hot business. So the rooms were equipped with powerful air conditioning to keep the machines cool and healthy.

As computers shrank, new solutions to heating were devised. They had to be. Even as microprocessors got smaller, the heat problems didn’t go away. The more powerful the processor, the hotter it got. Desktop computers solved this with space around the processors—the heat sink—and a fan to blow that heat out of the box. Desktops were usually placed in a space with some air around it, and for the most part (except, for example, with ultra-powerful gaming computers), this worked pretty well.

Laptops changed all this. The laptops didn’t offer much space around the processors. There was a fan, but the vent from it was frequently blocked by the way laptops were used and placed. The final compounding element was the development of very powerful laptop processors. If you had shown a 3rd generation Intel i7 processor to a computer engineer fifty years ago and told them the specs, when they picked themselves off the floor, the first thing they would say is “yeah, but I bet it gets plenty hot!” And they would be right.

This level of heat destroys components, especially processors themselves. An entire cooling pad industry has grown up around the problem, though that is far from a complete solution—even if you stick your pad in the freezer. When you search for suggestions on which laptops are the least likely to overheat, you find that the simple answer is: none of them.

(Funny personal anecdote about overheating—and all true. A very powerful laptop was showing increasing signs of overheating; besides getting blisteringly hot, crashes were more and more frequent, and cool down periods were getting less effective. One morning it simply refused to start up. Putting the whole laptop in the freezer was not an option. Fortunately, it was below freezing outdoors, where it was placed on the deck for an hour and then started there. The damaged components were soon replaced.)

So what, as promised, does this have to do with the state of the world? Technology—maybe progress in general—can take us down some very beneficial roads. But some chronic endemic problems come along for the ride. Our confidence that we can “solve anything” is misplaced. We can create situations with built-in disabilities that leave us helpless, just as we can build millions of genius laptops that can do anything but stay cool.